Tower Floor Guides

Browse verified guides for every floor of Phantom Tower, from the early ascent to the final boss floors. Each entry is built from confirmed gameplay and reliable sources so you can plan your climb with confidence.

Phantom Tower is developed by Horien Studio. GAME FORGE HUB is an independent editorial and player-information resource.

What Each Floor Guide Contains

Every verified floor guide follows the same practical structure, so you can quickly find the information you need before entering a new level. The guide opens with the floor number and region, then moves through the threats, mechanics, and preparation advice in a consistent order.

  • Floor number identifies the specific level and its position in the tower sequence.
  • Enemies lists the types of foes you can expect to encounter on that floor.
  • Boss section appears only on boss floors and covers the encounter in detail.
  • Recommended approach offers strategic advice for clearing the floor safely.
  • Useful elements highlights elemental advantages that can make the climb easier.
  • Equipment considerations suggests gear choices that suit the floor's threats.
  • Key mechanics explains unique floor rules, hazards, or environmental effects.

Because guides are based on verified gameplay and reliable sources, you can use them as a planning tool rather than a collection of guesses.

Available Floor Guides

The following floor guides have been verified and published. Use the search and filters above to narrow down the list. Guides are added as they are confirmed through gameplay or reliable current sources.

Floor 1 Early Tower

First Ascent

Basic enemies and a gentle introduction to movement, blocking, and elemental attacks. A low-pressure floor for testing a new build.

Floor 10 Boss Floor

Gatekeeper of the Lower Spire

The first major boss check. Learn its telegraphed slam and summon phases, plus which elements create the safest damage windows.

Floor 20 Boss Floor

Warden of Ember Hollow

A fire-aligned boss with arena-wide hazards. Positioning and cleanse timing matter more than raw damage in this fight.

Floor 30 Boss Floor

Sentinel of the Midway Gate

The final boss of the early tower. This guide covers its shield rotation, add waves, and the best moment to commit your burst.

Floor 40 Boss Floor

Herald of the Deep Archive

A mechanic-heavy encounter built around line-of-sight and bookcase hazards. The guide explains each phase and safe movement routes.

Floor 50 Boss Floor

Keeper of the Silver Stair

A high-mobility boss that punishes standing still. Learn how to bait its lunge, avoid the frost trail, and exploit its recovery frames.

Floor 60 Boss Floor

Warden of the Upper Spire

The final boss of the mid tower. This guide breaks down its three-phase rotation, elemental shield, and the adds that must be controlled first.

Floor 70 Boss Floor

Echo of the First Climber

A mirror-style boss that copies your last equipped weapon. The guide explains how to manipulate its AI and avoid self-damage windows.

Floor 80 Boss Floor

Twin Watchers of the Veil

A paired boss fight with shared health and alternating invulnerability. Positioning and target priority are essential to avoid a long fight.

Floor 90 Boss Floor

Gatekeeper of the Crown

The penultimate boss floor. This guide covers its arena-wide purge, damage check, and the recommended elemental loadout for the final climb.

Floor 100 Boss Floor

The Phantom Crown

The final boss of Phantom Tower. A complete strategy guide for the multi-phase encounter, including the desperation mechanic and final burn window.

Using the Library

To find a specific floor, type the floor number in the search box. To browse by region, use the filter buttons: Early Tower covers floors 1-30, Mid Tower covers floors 31-60, Late Tower covers floors 61-90, and Boss Floors includes every 10th floor. Search is case-insensitive and matches floor numbers, and filters can be combined with search for precise results. Boss floors are included in the Boss Floors filter, and floor ranges are approximate and may change with game updates.

How We Verify Floor Guides

We only publish floor-specific information after it has been verified through actual gameplay or reliable current sources. We do not invent floor data, and we clearly mark any guide that is based on limited information. Guides are reviewed by experienced players, and information is cross-checked with official developer channels when possible. If a guide is incomplete, we label it as partial so you know exactly how much confidence to place in it.

GAME FORGE HUB is not affiliated with Horien Studio.

Tower Details May Change

Phantom Tower is an evolving game, and tower details may change after game updates. We strive to keep our guides current, but always check the official developer channels for the latest information. We update guides as soon as possible after patches. If you notice outdated information, please contact us. Official sources include the Horien Studio website, Google Play listing, and App Store listing.

Help Improve the Archive

If you have verified information about a floor or notice an error, please contact us. Your contributions help keep the Tower Archive accurate for all climbers.

Email: [email protected]

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